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Most Brands Have Interactive Moments, Not a Strategy
Brands are spending more on interactive media than ever. But nobody can tell you what it all added up to. PlayNet is built to change that.
March 17, 2026
5
Minute Read
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The New York Times Is a Gaming Company
NYT Games reaches millions daily. Subscribers who play games retain at higher rates than news-only readers. What does participation as a product look like for brands?
March 2, 2026
3
Minute Read
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Interactive Is Powerful. It's Also One of the Hardest Channels to Plan Around.
Interactive formats outperform static content. But most systems were built for exposure, not participation. Here's a simpler way to think about format selection.
March 2, 2026
3
Minute Read
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Roblox Is Building an Ad Platform. Here's What That Means for Brand Measurement.
At CES 2026, Roblox announced new ad formats, expanded programmatic buying, and major brand activations. As brands treat it like a media buy, the measurement conversation is evolving.
March 2, 2026
4
Minute Read
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Gaming Gets 2.5x More Attention Than Social Ads. So Why Does It Get 2% of the Budget?
Gaming captures more attention than social and web ads, but in-game advertising is just 2.3% of digital spend. The gap between attention and investment comes down to measurement confidence.
March 2, 2026
4
Minute Read